package screens;

import java.awt.Graphics;
import terrain.Terrain;
import tools.GameApplet;
import abstracts.Screen;

/** */
public class LevelEditor extends Screen {
    /** @param gameApplet - the applet */
    public LevelEditor(final GameApplet gameApplet) {
        super(gameApplet);
    }

    @Override
    public final synchronized void begin() {
        Terrain.reset();
    }

    @Override
    public final synchronized void draw(final Graphics g) {
    }

    @Override
    public final int getHeight() {
        return 576;
    }

    @Override
    public final int getWidth() {
        return 768;
    }
}
